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Maybe the trick would be to have players "read" audience reactions and adjust on the fly. I'm not really sure what you could do about that, though.
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As far as objectives, it seems like the tricky part would be coming up with a way to judge shows created by players. I agree with Jono about the business-like appearance of the UI. It would be nice to include things like that because location has an impact on the overall look of the show. In real life, most of the firework shows we have around here are over the nearby river. Maybe the full version allows this, but it would be nice to have more interesting locations. Can I actually tie fireworks to a front, or are they just guides for when I manually place things? It wasn't clear what the fronts were for. In the Firework Editor (also known as the "Effect Editor" once it's opened, for some reason), there's nothing to tell me I can click in order to view my firework. For example, the timeline forces me to scroll vertically when I would much rather enlarge it so that I can see all the rows at once. I also find it strange that I can't really resize any of the UI elements. I don't like not being able to resize the other windows (like the Firework Editor). Some of them have pretty long timers, so if I hit Stop, change something and then press Play again the new version can overlap with things that are still on timers from the previous run. I didn't really like that the fireworks kept going if I pressed Stop. The rest of the program lets me drag things around myself so it seemed strange that there was that bit of inconsistency. Maybe I missed something, but it seems like I have to use sliders to move things in the 3D World Editor rather than just clicking and dragging them. I actually thought the vertical grey lines were a graphical glitch at first, not a mark to show when the firework would actually explode. Maybe making the various firework stages more visually distinct would be good. Maybe when a firework is selected, the program could show its trajectory and range visually. I realize the current version of the program is basically done but I'm going to give all the feedback I can think of and you can obviously feel free to choose what you feel like listening to.įor people who have never worked with fireworks, it might be a good idea to show how high the firework will go, rather then depending on people to know what effect setting something to "100mm" has.
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